Tuesday, June 01, 2004

Blast From the Past #3

A few years ago, before I had quit computer coding because I was pulling out all my hair, I wrote a fun puzzle game called MESH: Super Hero. It was written in an interpreter language (MESH), and was a top-down tile-based puzzle/maze game in the vein of Sokoban or Chip's Challenge. It contains 50 new interactive objects that I programmed, in addition to several existing MESH objects, along with 296 all-new levels designed by myself and my collaborators (who also helped with testing, refining, etc.). It's probably the most impressive thing I've ever accomplished to date (in my mind, anyway). You can download it here, but you won't be able to play it without first purchasing the MESH engine via one of the MESH: Hero games here. Sorry! Ah well, here's a taste:


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